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Latest Forum Posts
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[Access Forum] | | | | FORUM STATISTICS | | | Number of topics: | 4108 | Number of posts: | 48914 | Number of users: | 462 | | Topics per day: | 1.03 | Posts per day: | 12.32 | Users per day: | 0.12 |
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Siege Pub - Thursday, June 24, 2010 @ 9:00 PM EST
Posted by: Celios on Thursday, June 17, 2010 - 01:12 AM
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We're going to try to start running weekly Siege pubs again, this time on a Thursday-night schedule.
Please attend if you have the chance, and let anyone who might be interested know!
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Start Running Siege Pubs Again?
Posted by: Celios on Tuesday, September 15, 2009 - 10:40 PM
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With fall just around the corner, we've been pondering starting up the weekly Siege pubs again. Please check out this thread and leave us some feedback!
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Just-in-Time Updates (For March 27th, 2009)
Posted by: Celios on Friday, March 27, 2009 - 09:06 PM
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We've made a few updates in time for the pub tomorrow.
First, Banjoside and Katazatic, two of our less popular Warfare maps have been removed. In their place, Red Shifter has put up Phalanx. This puts us at a 3 map rotation for the gametype, so if you have any ideas for a map of your own, be sure to check RS's guidelines. We probably won't play the gametype again until we have a wider selection of legitimately good maps.
Second, Persistence has gotten a bit of an overhaul. Thanks to everyone for their suggestions on how to tighten it up. The O-base has already been moved back a bit, and this week I've also upped the amount of time the defense has to repair each generator from 30 seconds to 45 seconds. I've also implemented the most common suggestion, which was to make the switch uncappable until all the buildings are destroyed. This means that the whole Respite-like mechanic has been removed and the generators are now the only thing you have to worry about. Hopefully this results in longer and more interesting games.
Third, since it's proven to be as popular as ever, Convoy -Pond Edition- has officially been re-added to the rotation.
Finally, a few tweaks have been made to some old classics. Delirium -Pond Edition- has been updated slightly so that the D-bunkers' green forcefields are now quickpass. Also, I've made a Pond Edition of Empire that eliminates the ability to disable the Airbase gen before the Disruptor gen has been killed. This should make the map much more fun since it's no longer just a contest of who gets the better spawns on D.
Hope to see you at the pub!
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Other Stories
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- Siege Pub - Thursday, July 8, 2010 @ 9:00 PM EST
(Jul 08, 2010)
- Siege Pub - Thursday, July 1, 2010 @ 9:00 PM EST
(Jul 01, 2010)
- Siege Pub - Thursday, June 24, 2010 @ 9:00 PM EST
(Jun 16, 2010)
- Start Running Siege Pubs Again?
(Sep 15, 2009)
- Just-in-Time Updates (For March 27th, 2009)
(Mar 27, 2009)
- Just-in-Time Updates (For February 28th, 2009)
(Feb 28, 2009)
- Pond Siege Server Back Up
(Jan 23, 2009)
- Things are Happening
(Feb 01, 2008)
- New on the Pond (Week of October 14th, 2007)
(Oct 13, 2007)
- Dynamix IRC Back Up! (Updated)
(Jul 15, 2007)
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Past Articles
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- Saturday, February 28
- Just-in-Time Updates (For February 28th, 2009) (0)
- Friday, January 23
- Pond Siege Server Back Up (0)
- Friday, February 01
- Things are Happening (2)
- Saturday, October 13
- New on the Pond (Week of October 14th, 2007) (0)
- Sunday, July 15
- Dynamix IRC Back Up! (Updated) (0)
- Saturday, July 07
- Dynamix Final Map Pack Now in Rotation (0)
- Saturday, June 23
- New on the Pond (Week of June 24th, 2007) (0)
- Thursday, June 07
- Dynamix Final Pack Soon to be Mandatory (0)
- New on the Pond (Week of June 3rd, 2007) (0)
- Wednesday, May 30
- New on the Pond (Week of May 27, 2007) (0)
Older articles
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