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Tribes2Just-in-Time Updates (For March 27th, 2009)
Posted by: Celios on Mar 27, 2009 - 09:06 PM
We've made a few updates in time for the pub tomorrow.

First, Banjoside and Katazatic, two of our less popular Warfare maps have been removed. In their place, Red Shifter has put up Phalanx. This puts us at a 3 map rotation for the gametype, so if you have any ideas for a map of your own, be sure to check RS's guidelines. We probably won't play the gametype again until we have a wider selection of legitimately good maps.

Second, Persistence has gotten a bit of an overhaul. Thanks to everyone for their suggestions on how to tighten it up. The O-base has already been moved back a bit, and this week I've also upped the amount of time the defense has to repair each generator from 30 seconds to 45 seconds. I've also implemented the most common suggestion, which was to make the switch uncappable until all the buildings are destroyed. This means that the whole Respite-like mechanic has been removed and the generators are now the only thing you have to worry about. Hopefully this results in longer and more interesting games.

Third, since it's proven to be as popular as ever, Convoy -Pond Edition- has officially been re-added to the rotation.

Finally, a few tweaks have been made to some old classics. Delirium -Pond Edition- has been updated slightly so that the D-bunkers' green forcefields are now quickpass. Also, I've made a Pond Edition of Empire that eliminates the ability to disable the Airbase gen before the Disruptor gen has been killed. This should make the map much more fun since it's no longer just a contest of who gets the better spawns on D.

Hope to see you at the pub!

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