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Guild Wars New Screens, Wallpaper
Posted by: Celios on Friday, August 19, 2005 - 07:34 AM
Slow news day today. Sorrow's Furnace still hasn't been released, though two new screenshots have been added. The weekly wallpaper has also been put up - some of you will probably recognize that shot from the manual. Other than that, it's all just sitting and waiting until the summer update is finally released.



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Guild Wars Chasing a Legend
Posted by: Celios on Wednesday, August 17, 2005 - 09:35 AM
Okay, I'll admit it: I actually read through the short story that they put in the Guild Wars manual. Now that that's off my chest, I'll give you all fair warning and tell you that the writing wasn't all that breathtaking, if you get my drift. In fact, I'll go so far as to say that reading it was like a throw-back to highschool English class, sitting next to my football team friend who never ceased to come up with hilarious ways of making his hollow ramblings sound sophisticated (even more terrifying was the fact that they were barely dicernable from the average "special introduction" in most famous novels these days.)

Before we get to how the above-mentioned individual later chose to express his feelings about the material we were given to study, I'll get to some actual news. For those of you who are into this kind of thing (or enjoyed reading the manual and are now muttering angrily under your breath), another edition of Guild Wars Lore was added today, titled Chasing a Legend. I haven't read this one so who knows, maybe it's worth a look. Then again, some of you may like reading those special introductions at the beginning of famous novels. That would lead to a really awkward moment, wouldn't it? You know, the kind where people keep talking, even though there's nothing more to say... Yeah... One of those moments... You know what I mean...



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General Gaming Quake Wars: Interesting Engine
Posted by: Celios on Saturday, August 13, 2005 - 08:39 PM
Gamespot recently put up some details about the upcoming Enemy Territory: Quake Wars which is currently being shown off at QuakeCon 2005. I'm not big on this style of game myself, but a tidbit on the modified Doom 3 engine the game will be using caught my eye:

Quake Wars will take place in many varied environments, several of which will be outdoor areas. The new game will use a new "megatexture" technology developed by John Carmack, of id Software, that will let the developers create environments that render terrain all the way out to the horizon (rather than forcing the game to occlude parts of the landscape with fog or other effects to cover up a limited draw distance).

None of that really means anything if the engine requires a two thousand dollar system to run but, assuming they get it working on mid-range machines, the possibilites are certainly interesting. If Tribes ever did get back off the ground, it would certainly be interesting to see the environments that would result. Not to mention we'd never have to play Quagmire again.

You can read the rest of the article here.



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Guild Wars Economy Update
Posted by: Celios on Friday, August 12, 2005 - 08:20 PM
It seems there's been a slight update to Guild Wars' economy. Traders have been modified so that they maintain more stable prices as well as a narrower buy/sell margine for goods. The various regions (America, Europe and Korea) have also been linked and share now share common prices. You can check it all out on the official site.



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General Gaming GTA: Murder Simulator
Posted by: Celios on Thursday, August 11, 2005 - 10:39 AM
An Alabama courtroom, three dead cops and the man who killed them. Sounds like a perfect recipe for another case of "blame videogames". Luckily there is still some sanity in this world: 20 year old Devin Moore was convicted after only one hour of jury deliberations, despite his defense that Grand Theft Auto III and Grand Theft Auto: Vice City were responsible for his actions.

Those of you who have been following the news lately will probably recognize the name of Jack Thompson - deluded anti-videogames lawyer who was recently named one of the American Civil Liberties Union's top 10 censors. As you may or may not know, Thompson has been vigorously pursuing Rockstar Games over the "hot coffee" mod that was recently found in GTA: SA, as well as Capcom due to a scene in the recently released Gamecube title Killer 7 (which, like GTA:SA, already features an M rating) which would have earned no more than a PG-13 rating in a movie.

Thompson is wasting no time in getting his next civil suit rolling on "behalf of the victim's families": Wal-Mart, GameStop, Sony and Take-Two Interactive have all been named. Thompson finished by explaining his reasoning. "What we're saying is that Devin Moore was, in effect, trained to do what he did. He was given a murder simulator." One has to wonder what the average movie equates to under his reasoning: an instruction manual for crime?

You can read the full article here.

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