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CloudedOffline
Post subject: Balance Changes  PostPosted: Aug 25, 2005 - 03:38 PM
simply awesome


Joined: Apr 03, 2003
Posts: 340

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http://pc.ign.com/articles/644/644916p1.html

Apparently they finally let izzy do his job.

This hopefully won't have all of them.

But suffice to say unless rend and lingering get buffed heavily, enchantment stacked builds are going to be the way to go. Life bonds, barriers, strength of honor, and JI, are coming back to dominate like they did in the april bwe. If enchant removal gets buffed, then we may see more diversified builds.

Also to note that ether renewal was not mentioned in that article. Ether renewal is the most broken skill in the game currently, behind the current NR/fertile because it is virtually an unlimited energy battery. If that doesn't get nerfed it would be advisable to keep using it.

Bottom line though: Spirit spam is dead. Yay for less grief matches!
 
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CeliosOffline
Post subject: Re: Balance Changes  PostPosted: Aug 25, 2005 - 05:01 PM
Site Admin


Joined: Aug 19, 2002
Posts: 4236
Location: Canada
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Clouded wrote:
Bottom line though: Spirit spam is dead. Yay for less grief matches!

Thank f'ing god.
 
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a tiny fishieOffline
Post subject: Re: Balance Changes  PostPosted: Aug 26, 2005 - 01:04 PM
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no more protective bond soloing for monks. Sad
 
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helloworld5678Offline
Post subject:   PostPosted: Aug 26, 2005 - 07:26 PM
born leader


Joined: Dec 10, 2002
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At least spirit spam is gone. Time to go back to traditional ench removals.
 
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FluffyBunniOffline
Post subject:   PostPosted: Aug 27, 2005 - 02:17 PM
Technical Genius


Joined: Nov 30, 2002
Posts: 1188
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Ok, 2 queststions...How is the solo UW monk changed....and how did spirit spam make matches hard?
 
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Morgoth BauglirOffline
Post subject:   PostPosted: Aug 27, 2005 - 03:49 PM
incoming bomber


Joined: Aug 05, 2002
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monk solo is no longer possible, because protective bond takes 3 energy at minimum, so you can't keep it maintained with 2 energy gained.

before the patch the spirit of nature's renewal removed all enchantments and hexes when it was cast, now it does no longer. Also the casting of a spirit destroys all spirits of the same type in it's area of effect, so destroying a spirit that hurts your team is a lot easier.
 
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